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Jul 24

STALE: Can LLM Agents Know When Their Memories Are No Longer Valid?

Large Language Model (LLM) agents are increasingly expected to maintain coherent, long-term personalized memory, yet current benchmarks primarily measure static fact retrieval, overlooking the ability to revise stored beliefs when new evidence emerges. We identify a critical and underexplored failure mode, Implicit Conflict: a later observation invalidates an earlier memory without explicit negation, requiring contextual inference and commonsense reasoning to detect. To rigorously evaluate this capability, we introduce STALE, a benchmark of 400 expert-validated conflict scenarios (1,200 evaluation queries across three probing dimensions) spanning over 100 everyday topics with contexts up to 150K tokens. We propose a three-dimensional probing framework that tests State Resolution (detecting that a prior belief is outdated), Premise Resistance (rejecting queries that falsely presuppose a stale state), and Implicit Policy Adaptation (proactively applying updated states in downstream behavior). A systematic evaluation of frontier LLMs and specialized memory frameworks reveals a pervasive gap between retrieving updated evidence and acting on it, with even the best evaluated model achieving only 55.2% overall accuracy. Models often accept outdated assumptions embedded in a user's query, and they struggle to recognize when a change in one aspect of the user's state should invalidate related memories. To establish an initial baseline for state-aware memory, we further present CUPMem, a prototype that strengthens write-time revision through structured state consolidation and propagation-aware search, suggesting that explicit state adjudication is a promising direction for robust agentic memory.

EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control

Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, Scene Predictor supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.

  • 6 authors
·
May 20

Code2LoRA: Hypernetwork-Generated Adapters for Code Language Models under Software Evolution

Code language models need repository-level context to resolve imports, APIs, and project conventions. Existing methods inject this knowledge as long inputs (retrieved through RAG or dependency analysis) or through per-repository fine-tuning and LoRA -- costly at repository scale and brittle to evolving codebases. We introduce Code2LoRA, a hypernetwork framework that generates repository-specific LoRA adapters, effectively injecting repository knowledge with zero inference-time token overhead. Code2LoRA supports two usage scenarios: Code2LoRA-Static converts a single repository snapshot into an adapter, suitable for comprehension of stable codebases; while Code2LoRA-Evo maintains an adapter backed by a GRU hidden state updated per code diff, suitable for active development of evolving codebases. To evaluate Code2LoRA against parameter-efficient fine-tuning baselines, we build RepoPeftBench, a benchmark of 604 Python repositories with two tracks: a static track with 40K training and 12K test assertion-completion tasks, and an evolution track with 215K commit-derived training and 87K commit-derived test tasks. On the static track, Code2LoRA-Static achieves 63.8% cross-repo and 66.2% in-repo exact match, matching the per-repository LoRA upper bound; on the evolution track, Code2LoRA-Evo achieves 60.3% cross-repo exact match (+5.2 pp over a single shared LoRA). Code2LoRA's code can be found at https://anonymous.4open.science/r/code2lora-6857; the model checkpoints and RepoPeftBench datasets can be found at https://huggingface.co/code2lora.

Dual-State Slot Attention: Decoupling Appearance and Identity for Video Object-Centric Learning

Unsupervised video object-centric learning aims to decompose dynamic scenes into persistent, object-level representations without supervision. However, existing slot-based methods struggle to maintain stable object identity in challenging settings such as rapid motion and partial occlusion. First, they typically encode both the per-frame appearance of an object and its identity across frames in a single slot vector, creating an objective conflict that leads to slot swapping: reconstruction requires sensitivity to transient visual changes, whereas temporal consistency requires invariance to them. Second, the token renormalization used in Slot Attention can amplify weakly attending slots, allowing them to absorb tokens from other objects and destabilize slot-to-object correspondence. We propose Dual-State Slot Attention (DSSA), a fully self-supervised framework that addresses these limitations by separating appearance from identity and by reducing spurious updates from weakly matching slots. DSSA decomposes each slot into a local state for per-frame appearance and an identity state for temporally stable object information, thereby aligning reconstruction and temporal consistency with separate representations. The identity state is updated through a learned recurrent transition that acts as a temporal filter on the local state, while competition-modulated aggregation (CMA) down-weights updates from weakly matching slots and prevents them from absorbing tokens from other objects. Experiments on MOVi-C, MOVi-D, and YouTube-VIS demonstrate that DSSA consistently improves segmentation quality and temporal consistency over prior methods, while also yielding stronger downstream object recognition and video dynamics prediction. Code and models will be made publicly available upon acceptance.

  • 5 authors
·
Jun 9

Parallel Causal Associative Fields: Gated Sparse Memory for Long-Context Language Modeling

Transformers achieve strong language modeling performance by providing direct token-to-token communication paths, but causal self-attention scales quadratically with context length. Recurrent and state-space models reduce this cost, yet compress history into sequentially updated fixed-size states. This paper studies a third primitive: a parallel content-addressed memory over causal successor records. The proposed Parallel Causal Associative Field (PCAF) writes local records from a context window into hash buckets, retrieves a bounded candidate set for the current query, forms a sparse cache distribution over successor tokens, and mixes that cache with a parametric local language model through a learned gate. The resulting model maintains sparse long-context access while avoiding a single fixed recurrent state bottleneck. We evaluate PCAF under full autoregressive pretraining on WikiText-103 and PG-19 using a distributed Google Cloud TPU v4-32 pod. At 303M parameters and context length T = 2048, PCAF-semantic reaches 36.31 perplexity on WikiText-103 and 52.45 perplexity on PG-19, compared with 47.49 and 53.84 for a matched dense Transformer. PCAF-semantic simultaneously processes 0.61-0.62M tokens/s across the TPU pod, versus 0.43M tokens/s for dense and local attention baselines. Supporting 41M-parameter multi-seed sweeps and single-GPU component ablations show that the associative cache, retrieval capacity, and learned gate materially affect the speed-quality trade-off.

  • 1 authors
·
Jun 8

StateSMix: Online Lossless Compression via Mamba State Space Models and Sparse N-gram Context Mixing

We present StateSMix, a fully self-contained lossless compressor that couples an online-trained Mamba-style State Space Model (SSM) with sparse n-gram context mixing and arithmetic coding. The model is initialised from scratch and trained token-by-token on the file being compressed, requiring no pre-trained weights, no GPU, and no external dependencies. The SSM (DM=32, NL=2, approximately 120K active parameters per file) provides a continuously-updated probability estimate over BPE tokens, while nine sparse n-gram hash tables (bigram through 32-gram, 16M slots each) add exact local and long-range pattern memorisation via a softmax-invariant logit-bias mechanism that updates only non-zero-count tokens. An entropy-adaptive scaling mechanism modulates the n-gram contribution based on the SSM's predictive confidence, preventing over-correction when the neural model is already well-calibrated. On the standard enwik8 benchmark, StateSMix achieves 2.123 bpb on 1 MB, 2.149 bpb on 3 MB, and 2.162 bpb on 10 MB, beating xz -9e (LZMA2) by 8.7%, 5.4%, and 0.7% respectively. Ablation experiments establish the SSM as the dominant compression engine: it alone accounts for a 46.6% size reduction over a frequency-count baseline and beats xz without any n-gram component, while n-gram tables provide a complementary 4.1% gain through exact context memorisation. OpenMP parallelisation of the training loop yields 1.9x speedup on 4 cores. The system is implemented in pure C with AVX2 SIMD and processes approximately 2,000 tokens per second on commodity x86-64 hardware.

  • 1 authors
·
Apr 4 2

Selective Structured State-Spaces for Long-Form Video Understanding

Effective modeling of complex spatiotemporal dependencies in long-form videos remains an open problem. The recently proposed Structured State-Space Sequence (S4) model with its linear complexity offers a promising direction in this space. However, we demonstrate that treating all image-tokens equally as done by S4 model can adversely affect its efficiency and accuracy. To address this limitation, we present a novel Selective S4 (i.e., S5) model that employs a lightweight mask generator to adaptively select informative image tokens resulting in more efficient and accurate modeling of long-term spatiotemporal dependencies in videos. Unlike previous mask-based token reduction methods used in transformers, our S5 model avoids the dense self-attention calculation by making use of the guidance of the momentum-updated S4 model. This enables our model to efficiently discard less informative tokens and adapt to various long-form video understanding tasks more effectively. However, as is the case for most token reduction methods, the informative image tokens could be dropped incorrectly. To improve the robustness and the temporal horizon of our model, we propose a novel long-short masked contrastive learning (LSMCL) approach that enables our model to predict longer temporal context using shorter input videos. We present extensive comparative results using three challenging long-form video understanding datasets (LVU, COIN and Breakfast), demonstrating that our approach consistently outperforms the previous state-of-the-art S4 model by up to 9.6% accuracy while reducing its memory footprint by 23%.

  • 7 authors
·
Mar 25, 2023

B'MOJO: Hybrid State Space Realizations of Foundation Models with Eidetic and Fading Memory

We describe a family of architectures to support transductive inference by allowing memory to grow to a finite but a-priori unknown bound while making efficient use of finite resources for inference. Current architectures use such resources to represent data either eidetically over a finite span ("context" in Transformers), or fading over an infinite span (in State Space Models, or SSMs). Recent hybrid architectures have combined eidetic and fading memory, but with limitations that do not allow the designer or the learning process to seamlessly modulate the two, nor to extend the eidetic memory span. We leverage ideas from Stochastic Realization Theory to develop a class of models called B'MOJO to seamlessly combine eidetic and fading memory within an elementary composable module. The overall architecture can be used to implement models that can access short-term eidetic memory "in-context," permanent structural memory "in-weights," fading memory "in-state," and long-term eidetic memory "in-storage" by natively incorporating retrieval from an asynchronously updated memory. We show that Transformers, existing SSMs such as Mamba, and hybrid architectures such as Jamba are special cases of B'MOJO and describe a basic implementation, to be open sourced, that can be stacked and scaled efficiently in hardware. We test B'MOJO on transductive inference tasks, such as associative recall, where it outperforms existing SSMs and Hybrid models; as a baseline, we test ordinary language modeling where B'MOJO achieves perplexity comparable to similarly-sized Transformers and SSMs up to 1.4B parameters, while being up to 10% faster to train. Finally, we show that B'MOJO's ability to modulate eidetic and fading memory results in better inference on longer sequences tested up to 32K tokens, four-fold the length of the longest sequences seen during training.

  • 9 authors
·
Jul 8, 2024

Aesthetics is Cheap, Show me the Text: An Empirical Evaluation of State-of-the-Art Generative Models for OCR

Text image is a unique and crucial information medium that integrates visual aesthetics and linguistic semantics in modern e-society. Due to their subtlety and complexity, the generation of text images represents a challenging and evolving frontier in the image generation field. The recent surge of specialized image generators (e.g., Flux-series) and unified generative models (e.g., GPT-4o), which demonstrate exceptional fidelity, raises a natural question: can they master the intricacies of text image generation and editing? Motivated by this, we assess current state-of-the-art generative models' capabilities in terms of text image generation and editing. We incorporate various typical optical character recognition (OCR) tasks into our evaluation and broaden the concept of text-based generation tasks into OCR generative tasks. We select 33 representative tasks and categorize them into five categories: document, handwritten text, scene text, artistic text, and complex \& layout-rich text. For comprehensive evaluation, we examine six models across both closed-source and open-source domains, using tailored, high-quality image inputs and prompts. Through this evaluation, we draw crucial observations and identify the weaknesses of current generative models for OCR tasks. We argue that photorealistic text image generation and editing should be internalized as foundational skills into general-domain generative models, rather than being delegated to specialized solutions, and we hope this empirical analysis can provide valuable insights for the community to achieve this goal. This evaluation is online and will be continuously updated at our GitHub repository.

  • 9 authors
·
Jul 20, 2025

Agentic Forecasting using Sequential Bayesian Updating of Linguistic Beliefs

We present the Bayesian Linguistic Forecaster (BLF), an agentic system for binary forecasting that achieves state-of-the-art performance on the ForecastBench benchmark. The system is built on three ideas. (1) Linguistic belief state: a semi-structured representation combining numerical probability estimates with natural-language evidence summaries, updated by the LLM at each step of an iterative tool-use loop. This contrasts with the common approach of appending all retrieved evidence to an ever-growing, unstructured context. (2) Hierarchical multi-trial aggregation: running K independent trials and combining them using logit-space averaging shrinkage with a data-dependent prior. (3) Hierarchical calibration: Platt scaling with a hierarchical prior, which avoids over-shrinking extreme predictions for sources with skewed base rates. On 400 questions from the ForecastBench leaderboard, BLF outperforms all the top public methods, including Cassi, GPT-5, Grok~4.20, and Foresight-32B. Careful ablation studies, using mixed effects analysis to control for question variability (which accounts for 62\% of the variance in performance), reveals that all 3 components contribute to the overall gains, but some components matter more than others, depending on the base LLM, and the setting (e.g.\ with or without a crowd prior). All our experiments are based on a robust back-testing framework which we develop, which has a leakage rate below 1.5\%, and may be of independent interest.

  • 1 authors
·
May 3

Gated QKAN-FWP: Scalable Quantum-inspired Sequence Learning

Fast Weight Programmers (FWPs) encode temporal dependencies through dynamically updated parameters rather than recurrent hidden states. Quantum FWPs (QFWPs) extend this idea with variational quantum circuits (VQCs), but existing implementations rely on multi-qubit architectures that are difficult to scale on noisy intermediate-scale quantum (NISQ) devices and expensive to simulate classically. We propose gated QKAN-FWP, a fast-weight framework that integrates FWP with Quantum-inspired Kolmogorov-Arnold Network (QKAN) using single-qubit data re-uploading circuits as learnable nonlinear activation, known as DatA Re-Uploading ActivatioN (DARUAN). We further introduce a scalar-gated fast-weight update rule that stabilizes parameter evolution, supported by a theoretical analysis of its adaptive memory kernel, geometric boundedness, and parallelizable gradient paths. We evaluate the framework across time-series benchmarks, MiniGrid reinforcement learning, and highlight real-world solar cycle forecasting as our main practical result. In the long-horizon setting with 528-month input window and 132-month forecast horizon, our 12.5k-parameter model achieves lower scaled Mean Square Error (MSE), peak amplitude error, and peak timing error than a suite of classical recurrent baselines with up to 13x more parameters, including Long Short-Term Memory (LSTM) networks (25.9k-89.1k parameters), WaveNet-LSTM (167k), Vanilla recurrent neural network (11.5k), and a Modified Echo State Network (132k). To validate NISQ compatibility, we further deploy the trained fast programmer on IonQ and IBM Quantum processors, recovering forecasting accuracy within 0.1% relative MSE of the noiseless simulator at 1024 shots. These results position gated QKAN-FWP as a scalable, parameter-efficient, and NISQ-compatible approach to quantum-inspired sequence modeling.

  • 19 authors
·
May 6 2

MetaState: Persistent Working Memory Enhances Reasoning in Discrete Diffusion Language Models

Discrete diffusion language models (dLLMs) generate text by iteratively denoising a masked sequence. However, standard dLLMs condition each denoising step solely on the current hard-masked sequence, while intermediate continuous representations are discarded after sampling and remasking. We term this bottleneck the Information Island issue: continuous information remains isolated within individual denoising steps and fails to propagate across the trajectory. This bottleneck is especially harmful for reasoning, which requires intermediate reasoning state to be preserved and updated across many denoising steps. To address this limitation, we introduce MetaState, a lightweight recurrent augmentation that equips a frozen dLLM backbone with persistent, fixed-size working memory. MetaState comprises three modules with a shared time conditioner: a cross-attention Mixer that reads backbone activations into memory slots, a GRU-style Updater that integrates information across steps, and a cross-attention Injector that writes the updated memory back into the backbone. We train these modules with a dedicated K-step unrolling pipeline to learn multi-step dynamics. MetaState adds only {sim}0.6% trainable parameters while keeping the backbone frozen, and consistently improves reasoning performance over frozen baselines on mathematical reasoning and code generation benchmarks, with an average gain of 4.5% across all evaluations.

  • 8 authors
·
Mar 29

Learning from Future: A Novel Self-Training Framework for Semantic Segmentation

Self-training has shown great potential in semi-supervised learning. Its core idea is to use the model learned on labeled data to generate pseudo-labels for unlabeled samples, and in turn teach itself. To obtain valid supervision, active attempts typically employ a momentum teacher for pseudo-label prediction yet observe the confirmation bias issue, where the incorrect predictions may provide wrong supervision signals and get accumulated in the training process. The primary cause of such a drawback is that the prevailing self-training framework acts as guiding the current state with previous knowledge, because the teacher is updated with the past student only. To alleviate this problem, we propose a novel self-training strategy, which allows the model to learn from the future. Concretely, at each training step, we first virtually optimize the student (i.e., caching the gradients without applying them to the model weights), then update the teacher with the virtual future student, and finally ask the teacher to produce pseudo-labels for the current student as the guidance. In this way, we manage to improve the quality of pseudo-labels and thus boost the performance. We also develop two variants of our future-self-training (FST) framework through peeping at the future both deeply (FST-D) and widely (FST-W). Taking the tasks of unsupervised domain adaptive semantic segmentation and semi-supervised semantic segmentation as the instances, we experimentally demonstrate the effectiveness and superiority of our approach under a wide range of settings. Code will be made publicly available.

  • 9 authors
·
Sep 14, 2022

HiMPO: Hindsight-Informed Memory Policy Optimization for Less-Entangled Credit in Long-Horizon Agents

Long-horizon agents rely on memory mechanisms to compress interaction history, but optimizing memory writing faces a distinct credit assignment challenge: a memory update may be rewarded or penalized due to downstream tool failures, noisy observations, or reasoning errors rather than its own contribution. This causally entangled credit can lead agents to discard useful evidence or preserve irrelevant information. We propose HiMPO, a Hindsight-Informed Memory Policy Optimization framework for assigning less-entangled credit to memory-writing actions in long-horizon agents. HiMPO first estimates the local utility of a memory update by comparing the task-relevant information recoverable from the previous and updated memories under the same pre-write state. It then uses hindsight relevance as a bounded retrospective filter that attenuates memory credit when local utility is not supported by the target outcome. The resulting memory-specific advantage is applied only to memory tokens, while trajectory-level rewards optimize the rest of the agent behavior. Across judge-based open-domain tasks and objective compressive-memory QA, HiMPO improves over strong memory-based and RL-based baselines while preserving compressed-context efficiency. Controlled interventions further show that HiMPO reduces blame leakage from tool-induced errors and improves attribution fidelity of memory updates.

  • 8 authors
·
Jun 14

RoboTTT: Context Scaling for Robot Policies

Recent robot foundation models operate with single-step or short-history visuomotor context. We introduce Test-Time-Training Robot Policies (RoboTTT), a robot model and training recipe that scale visuomotor context to 8K timesteps, three orders of magnitude beyond state-of-the-art policies, without growing inference latency. At this context length, we unlock new robot capabilities: one-shot in-context imitation from human video demonstrations, on-the-fly policy improvement, robustness to perturbations, and stronger performance on multi-stage, long-horizon tasks. We also observe, for the first time, steady gains in closed-loop performance as pretraining context length scales. At its core, RoboTTT integrates Test-Time Training into robot foundation models such as Vision-Language-Action policies, yielding a sequence model whose recurrent state consists of fast weights, parameters updated by gradient descent during both training and inference, compressing histories into weight space and retrieving contextual information for long-context conditioning. To scale training context length, the recipe combines sequence action forcing with truncated backpropagation through time. On challenging real-robot manipulation tasks, RoboTTT improves overall performance by 87% over the single-step context baseline and fully completes a five-minute, ten-stage assembly task, which no baseline ever does. RoboTTT trained with 8K-timestep context outperforms the same model pretrained with 1K timesteps by 62%, suggesting context length as a new scaling axis for robot foundation models. Videos are available at https://research.nvidia.com/labs/gear/robottt/

nvidia NVIDIA
·
Jul 15 1

MINTEval: Evaluating Memory under Multi-Target Interference in Long-Horizon Agent Systems

Real-world agents operate over long and evolving horizons, where information is repeatedly updated and may interfere across memories, requiring accurate recall and aggregated reasoning over multiple pieces of information. However, existing benchmarks focus on static, independent recall and fail to capture these dynamic interactions between evolving memories. In this paper, we study how current memory-augmented agents perform in realistic, interference-heavy, long-horizon settings across diverse domains and question types. We introduce MINTEval (Long-Horizon Memory under INTerference Evaluation), a benchmark featuring (1) long, highly interconnected contexts with frequently updated information that induces substantial interference, (2) diverse domains (state tracking, multi-turn dialogue, Wikipedia revisions, and GitHub commits), enabling evaluation of domain generalization, and (3) diverse question types that assess robustness to interference, including (i) single-target recall tasks requiring retrieval of a specific target from long contexts, and (ii) multi-target aggregation tasks requiring reasoning over multiple relevant pieces of information. Overall, MINTEval has 15.6k question-answering pairs over long-horizon contexts averaging 138.8k tokens and extending up to 1.8M tokens per instance. We evaluate 7 representative systems, including vanilla long-context LLMs, RAG, and memory-augmented agent frameworks. Across all systems, we observe consistently low performance (avg. 27.9% accuracy), especially on questions requiring aggregated reasoning over multiple pieces of evidence. Our analysis shows that performance is primarily limited by retrieval and memory construction. Furthermore, current memory systems struggle to recall and reason over earlier facts that are revised or interfered with by subsequent context, with accuracy degrading as the number of intervening updates increases.

  • 6 authors
·
May 18 1

'Si'multaneous 'S'patial-'T'emporal Message Passing for Dynamic Graph Representation Learning

Dynamic graph neural networks (DGNNs) that operate on snapshot sequences typically fall into one of two categories. Temporal-first approaches build per-node temporal embeddings and only afterwards perform spatial aggregation, whereas Spatial-first approaches invert this order, feeding the output of a graph convolution into a downstream temporal module. In either case, the rigid sequencing forces the second stage to consume an already-compressed summary produced by the first, ruling out joint reasoning over topology and evolution; concretely, the message-passing operator never gets to weight a neighbor's contribution by that neighbor's past trajectory. This paper introduces SiST-GNN (Simultaneous Spatial-Temporal GNN), which fuses the two signals inside a single message-passing operation rather than chaining them. Concretely, at each snapshot we maintain a recurrent hidden state per node that summarises its history, pair it with the node's current feature vector, and treat the pair as two nodes joined by a cross-time edge; running a standard graph convolution on this temporally augmented graph yields the updated representation. Our empirical study spans nine public baselines and fourteen model-dataset combinations, covering both fixed-split and live-update evaluation regimes. Across every public benchmark, SiST-GNN sets a new state of the art in link prediction task over the strongest prior method by 109--277% in the fixed-split setting and by 68--194% in the live-update setting. We additionally construct three dynamic node-classification tasks by discretising the underlying continuous-time event streams; here SiST-GNN beats the leading discrete-time (DTDG) baseline by 7--22% and matches continuous-time (CTDG) methods that consume the raw events directly.

  • 2 authors
·
May 24

WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.

tencent Tencent
·
May 23 2